Player Progression: See Levels and React When They Change
Changes
Takaro 2.2 adds Player Progression. Games that report levels now show them on the player profile, and your modules can react when a level goes up or down. The player profile shows IP and name history again, and free domains can upgrade without leaving their domain.
🚀 Features
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Player Progression Open a player and look at Progression on the Overview tab. It shows every level track the game reports, such as a character level or a skill, for each server the player is on. The game defines the tracks, so you see what your game tracks. It works on games whose connector reports progression.
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Level-changed event When a level goes up or down, Takaro fires a
player-level-changedevent. Use it in a module hook to reward a level-up, post it to Discord or flag a strange jump. See Hooks in the module docs. -
Level history Takaro keeps a history of each player’s levels. Modules and tools can read it through the Tracking API.
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IP and name history The player profile shows IP history and Known aliases again: every IP address and name a player has used. Handy to spot alt accounts and players who come back under a new name.
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Linked User ID and Discord ID The Identity section of the player profile shows the linked User ID and Discord ID, for staff who can read users.
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Bans page A new Bans page lists every ban. Recent bans shows who was banned, on which server and until when.
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Upgrade from inside Takaro Free domains get an Upgrade button. It opens your own subscription, so your servers, players and modules stay on the same domain.
✨ Improvements
- The item picker in module settings is wider, searches by item code and puts exact matches first.
- Installing a module on another game server points its item settings to the same items on that server. If an item is missing there, Takaro says so instead of saving a broken setting. Existing installs were repaired.
- Item and entity names no longer show raw 7 Days to Die colour tags like
[FF0000]. - The inventory on the player profile now shows what the Map shows.
- Codex (0.166.0 or newer) can sign in to the Takaro MCP server. Add the client id, scopes and feature flag from Settings → General → AI assistants → Codex to
~/.codex/config.toml, then runcodex mcp login takaro. - Module authors can unit-test modules outside Takaro with the
@takaro/module-testpackage.
🐛 Bug Fixes
- The players-by-country map draws Russia correctly, fills its card and opens by default.
- Map and Tracker popups fit their content.
- The Getting started checklist and other popovers no longer get cut off on short screens.
- The Events page highlights the active time window in Live mode.
- Module run logs no longer cut off small values.
- An unknown 7 Days to Die console command returns a clear failure instead of an error.
- Accounts whose only domains are disabled get a clear page with a Log out button.
- A Helpers add-on no longer breaks the billing check for people who also pay for a plan.
⚠️ Changes for existing users
- Tracking API changes (module and API users only)
Tracking now reads from one store. The old endpoints
/tracking/location,/tracking/location/box,/tracking/location/radius,/tracking/inventory/playerand/tracking/inventory/itemare gone, andinventorywas removed from the player-on-gameserver data. UsePOST /tracking/inventory/atand the other Tracking endpoints instead. No built-in module used the removed endpoints.